/**
 * 箭形态变化技能
 * 文件：playerSkill.csv
 * 名称：ID
 */
export enum PlayerSkillEnum {
    /**
     * 双重射击
     */
    ARROW_DOUBLE = "10101",
    /**
     * 连续射击
     */
    ARROW_CONTINUOUS = "10201",
    /**
     * 伞型射击
     */
    ARROW_UMBRELLA = "10301",
    /**
     * 反向射击
     */
    ARROW_REVERSE = "10401",
    /**
     * 侧面射击
     */
    ARROW_SIDE = "10501",
    /**
     * 穿透
     */
    ARROW_PENETRATE = "10601",

    // 数值变化技能
    /**
     * 攻击1
     */
    RAISE_ATTACK_01 = "20101",
    /**
     * 攻击2
     */
    RAISE_ATTACK_02 = "20102",
    /**
     * 闪避
     */
    RAISE_DODGE = "20201",
    /**
     * 暴击+爆伤1
     */
    RAISE_CRITICAL_HIT_DAMAGE_01 = "20301",
    /**
     * 暴击+爆伤2
     */
    RAISE_CRITICAL_HIT_DAMAGE_02 = "20302",
    /**
     * 攻速提升1
     */
    RAISE_ATTACK_SPEED_01 = "20401",
    /**
     * 攻速提升2
     */
    RAISE_ATTACK_SPEED_02 = "20402",
    /**
     * 提升生命上限
     */
    RAISE_HP_LIMIT = "20501",
    /**
     * 回复生命值
     */
    RECOVERY = "20601",
    /**
     * 移动速度
     */
    MOVE_SPEED = "20701",

    // buff变化技能
    /**
     * 冰冻
     */
    ARROW_ICE = "30101",
    /**
     * 灼烧
     */
    ARROW_FIRE = "30201",

    //触发技能
    /**
     * 闪电
     */
    ARROW_LIGHTNING = "40101",
    /**
     * 嗜血
     */
    BLOODTHIRSTY = "40201",
    /**
     * 弹射
     */
    ARROW_LAUNCH = "40301",
}